
The people behind Lakeheadarcade
Lakeheadarcade began on long winter evenings at the head of Lake Superior, when a few friends realized they had spent more hours debating tank armour and warship designs than talking about anything else. We had played these games for years, kept notes and argued over them, so writing them up properly felt like the natural next step.
The site covers one niche: free games built around tanks, armoured vehicles and warships. Three are full downloads for PC and console, three run in a desktop browser. We chose them because each has lasted years, each has a real community, and each offers something distinct, from historical simulation to scrapyard engineering to fleet strategy.
Every review is written after weeks of play from a fresh account, checked by a second editor and revisited when major updates arrive. We keep logbooks of how long progression takes, which modes we enjoyed and where the frustration set in, and those logbooks are the backbone of every score you read here.
Callum hosts the game finder because he has the widest experience across our six games and the patience to explain them to newcomers. The rest of the desk handles reviews, guides and the steady flow of reader questions, which remain the best part of the job.
Logbooks over first impressions
We play past the opening weeks, into the middle ranks where progress slows, because that is where a game shows its true character and where most players decide whether to stay.
Every platform named precisely
We say exactly where each game runs: a free download for PC and console, or a desktop browser. Readers plan their evenings and their hardware around that, so we never blur it.
Scores that move in daylight
When an update changes how a game plays, we replay it and adjust the scores with a dated note. Readers can always see what changed and the reasons behind it.